switchLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
||
Line 29: | Line 29: | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> |
Revision as of 14:02, 18 January 2021
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands