fire: Difference between revisions

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(Page now contains both "fire weapon" and "fire array" commands)
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| [[doFire]], [[commandFire]] |= See also
| [[Operation_Flashpoint:_Weapons|Weapons list for Operation Flashpoint]]<br /> [[doFire]], [[commandFire]] |= See also


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Revision as of 07:41, 23 October 2006

Hover & click on the images for description

Description

Description:
Forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit fire weapon
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire array
Parameters:
unit: Object
array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
Weapons list for Operation Flashpoint
doFirecommandFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.

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