disableConversation: Difference between revisions

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|[[Nothing]]
|[[Nothing]]


|x1= <code>[[player]] [[disableConversation]] [[true]]</code>
|x1= <code>[[player]] [[disableConversation]] [[true]]</code>
|x2= <code>soldier1 [[disableConversation]] [[true]]</code>
|x2= <code>soldier1 [[disableConversation]] [[true]]</code>


| [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]]
| [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]]

Revision as of 17:20, 18 January 2021

Hover & click on the images for description

Description

Description:
Disable the ability to talk to other people.
Groups:
Radio and Chat

Syntax

Syntax:
unitName disableConversation disable
Parameters:
unitName: Object
disable: Boolean
Return Value:
Nothing

Examples

Example 1:
player disableConversation true
Example 2:
soldier1 disableConversation true

Additional Information

See also:
setSpeakerenableRadioenableSentencesshowSubtitles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 10, 2009 - 23:28 (CEST)
Lou Montana
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
use player setVariable ["BIS_noCoreConversations", true];
or, for the other soldier, unitName setVariable ["BIS_noCoreConversations", true];
Posted on August 18, 2010 - 21:24 (CEST)
Lou Montana
My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !