setVehicleRadar: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
m (Text replacement - " {2,}\}\}" to " }}")
Line 20: Line 20:


| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]]
| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]]
}}
}}



Revision as of 00:40, 19 January 2021

Hover & click on the images for description

Description

Description:
Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Sensors

Syntax

Syntax:
vehicle setVehicleRadar rules
Parameters:
vehicle: Object - an AI-controlled vehicle
rules: Number - a flag, 0 - automatic, 1 - forced on, 2 - forced off
Return Value:
Nothing

Examples

Example 1:
_vehicle setVehicleRadar 1;

Additional Information

See also:
vehicleReportRemoteTargetssetVehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note