BIS fnc switchLamp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
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|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | |p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | ||
|x1= <code>{{ | |x1= <code>{{cc| Switches all lamps off in a radius of 200m}}[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | ||
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | |||
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | { [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | ||
|x2= <code>{{ | |x2= <code>{{cc| Simulates a damaged street light}}aLamp [[spawn]] { | ||
aLamp [[spawn]] { | |||
[[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; | [[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; | ||
[[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] | [[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] |
Revision as of 16:32, 29 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Return value needed
Examples
- Example 1:
// Switches all lamps off in a radius of 200mprivate _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// Simulates a damaged street lightaLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- See also needed
Notes
-
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