isEqualTo: Difference between revisions
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| [[isEqualTypeAll]], [[isEqualTypeAny]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[typeName]], [[Operators]], [[in]], [[find]], [[set]], [[resize]], [[switch]], [[a == b]] | | [[isEqualTypeAll]], [[isEqualTypeAny]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[typeName]], [[Operators]], [[in]], [[find]], [[set]], [[resize]], [[switch]], [[a == b]] | ||
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Revision as of 19:23, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- val1: Anything
- val2: Anything
- Return Value:
- Return value needed
Examples
- Example 1:
_arr1 = [1,[2,[3]]]; _arr2 = [1,[2,[3]]]; if (_arr1 isEqualTo _arr2) then {hint "Arrays match!"}
- Example 2:
if (a isEqualTo b) then {hint "a is equal to b"}; if !(a isEqualTo b) then {hint "a is not equal to b"};
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 19, 2014 - 19:48 (UTC)
- AgentRev
- The behavior of "var1 isEqualTo var2" is pretty much equivalent to "var1 in [var2]", plus the ability to compare arrays, and slightly better performance.
- Posted on December 3, 2014 - 13:11 (UTC)
- Tajin
- Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts 100% identical matches. In some other languages this is known as "===" instead of "==".
- Posted on November 3, 2016 - 02:39 (UTC)
- Dedmen
-
When comparing with nil result is Nothing.
"nil isEqualTo player" returns "Nothing" instead of expected "false"
diag_log [nil isEqualTo player];
Will print "[bool]"