Countermeasures – Arma 3
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==Overview== | == Overview == | ||
Countermeasures, detection of locking, tracking and missiles in flight. | Countermeasures, detection of locking, tracking and missiles in flight. | ||
=Mechanics= | =Mechanics= |
Revision as of 18:36, 31 January 2021
Overview
Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
Player's vehicle is being locked by an enemy | ammo weaponLockSystem
matches vehicle lockDetectionSystem | |
A guided munition is homing on the player's vehicle | ammo weaponLockSystem
matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
ammo | ammo (countermeasure) | weapon | vehicle | ||
---|---|---|---|---|---|
System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |
1 - Visual | ✓ | ✓ | ✓ | X | X |
2 - IR | ✓ | ✓ | ✓ | X | X |
4 - Laser | ✓ | ✓ | ✓ | ✓ | X |
8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |
16 - Missile | ✓ | X | X | X | ✓ |