primaryWeapon: Difference between revisions
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|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> | |x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> | ||
| [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] | |seealso= [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] | ||
}} | }} | ||
Revision as of 23:51, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:57
- hardrock
- primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
- Posted on October 11, 2015 - 21:53 (UTC)
- Austin medic
- To directly detect the active weapon use currentWeapon command.