Bug List – ArmA: Armed Assault Talk
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: Not a bug but a replay regarding choppers being able to do loops now. --[[User:SniperAndy|SniperAndy]] | : Not a bug but a replay regarding choppers being able to do loops now. --[[User:SniperAndy|SniperAndy]] | ||
* <strike>Confirming performance drop with v1.02 compared to v1.01 here! v1.02 seems to relinquish some more "task priority" to windows than v1.01 (f.e notepad performance in parallel task on my system is MUCH better now than in 1.01). However I'd like to have the power back in ArmA rather than in Notepad though :-\</strike> cant longer confirm for my system; made a fresh install&patch and looks even better performaing than 1.01. [v1.02] - [[user:wiper|wiper]] 17.Dec.06, 00:20 CET | |||
: "striked" by user --[[User:SniperAndy|SniperAndy]] |
Revision as of 08:41, 17 December 2006
Installation issues
- I don't really know where to put this,people with the German version on a Win XP64 system have the sara.pbo missing after patching v1.02 --SniperAndy
Subsonic (Silenced) Ammunition
Currently, silenced ammo, that is presumed to be subsonic, generates supersonic cracks. Maybe it's a bug, maybe it's a engine limitation. I suggest adding a wish list entry for config boolean isSupersonic, or something like that. Opinions? --Sniperwolf572 22:43, 15 December 2006 (CET)
- What about adding a Units and a Weapons section? It would seem appropriate. hoz
Tracked vehicles turning on the spot
Does anyone else have a feeling they are turning too fast on the spot, while not moving? Only tracked vehicles that feels right is M1A1, others just feel too fast, especially T72. --Sniperwolf572 14:14, 16 December 2006 (CET)
Missing Icon
Placing Unit-Empty-Sounds-Music produces error message "Cannot Load Texture - ca\data\data\vlajka.paa --Taggart
Unoccupyable Tower
On island Sahrani, tower at SW corner of GREF FH70 id number 562390 is unoccupyable. Ladder points toward fence and soldiers refuse to go up ladder --Taggart
Items to be Removed
- No MP network connection after upgrade to 1.02 1.01 was (and is) fine. [1.02]
Link to Forum Post. - Iron Eddie - update your firewall settings --SniperAndy
- When swimming a long distance weapons fall off, except pistol happens with squads too [1.0.1. CZ] - MISTA
- Not a bug, but a feature. --Sniperwolf572 18:29, 16 December 2006 (CET)
- AI can see trough the smoke generated by smoke grenades. Doesn't matter if AI has any prior knowledge of player or other unit behind the smoke. [1.02] -Sniperwolf572
- Not a bug but something BIS commented on in the past. It's a performance issue and same as in OFP. Solution would be creating a addon that spawns a invisible object witz a view geo --SniperAndy
- Nearly every helicopter is able to do loops. Its a urbane legend that only "some" helicopters can performan them. But it is very material intense and very dangerous (the helicopter can "fall" in its own rotor system...). Even a CH-53 can do loopings. http://www.youtube.com/watch?v=VC2E8RJE3Jo [KSK-D]Arbaal 10:31, 16 December 2006 (CET)
- Not a bug but a replay regarding choppers being able to do loops now. --SniperAndy
Confirming performance drop with v1.02 compared to v1.01 here! v1.02 seems to relinquish some more "task priority" to windows than v1.01 (f.e notepad performance in parallel task on my system is MUCH better now than in 1.01). However I'd like to have the power back in ArmA rather than in Notepad though :-\cant longer confirm for my system; made a fresh install&patch and looks even better performaing than 1.01. [v1.02] - wiper 17.Dec.06, 00:20 CET
- "striked" by user --SniperAndy