assignTeam: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) |
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|x1= <code>_soldier2 [[assignTeam]] "RED";</code> | |x1= <code>_soldier2 [[assignTeam]] "RED";</code> | ||
|x2= In a unit's init script in the editor you should use the following. Or else you might experience [https://en.wikipedia.org/wiki/Race_condition race conditions]. | |x2= In a unit's init script in the editor you should use the following. Or else you might experience [https://en.wikipedia.org/wiki/Race_condition race conditions]. | ||
<code>0 = [[this]] [[spawn]] {_this [[assignTeam]] "RED"};</code> | <code>0 = [[Magic Variables#this_2|this]] [[spawn]] {_this [[assignTeam]] "RED"};</code> | ||
|seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]] | |seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]] |
Revision as of 13:06, 25 February 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- team: String
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier2 assignTeam "RED";
- Example 2:
- In a unit's init script in the editor you should use the following. Or else you might experience race conditions.
0 = this spawn {_this assignTeam "RED"};
Additional Information
- See also:
- assignedTeamdissolveTeamunassignTeam
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note