objNull – Talk
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Killzone Kid (talk | contribs) (→notes from front page: new section) |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dd class="notedate">Posted on September 12, 2016 - 13:14 (UTC)</dd> | <dd class="notedate">Posted on September 12, 2016 - 13:14 (UTC)</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> |
Revision as of 13:38, 5 April 2021
--DenV
>> Array1 = [objNull]; >> Array1 = Array1 - [objNull]; >> Array1 == [];
This code will cause an error. Deleted.
- What should that be or do?
Array1 == [];
--Kju 23:12, 3 April 2010 (CEST)
--DenV 03:54, 4 April 2010 (CEST)
- I don't know :) But this code doesn't work, and shouldn't work, becouse the operator == doesn't work with arrays. I just commented on the reason of editing the article: http://community.bistudio.com/wiki?title=objNull&diff=56152&oldid=55981
notes from front page
- Posted on September 12, 2016 - 13:14 (UTC)
- Demellion
-
objNull simulates a real object parameters, e.g. you can get or set them. This may come useful in cases where the vairable handle should be always an object of any kind instead of nil to avoid code malfunction on undefined variable or wrong type.
_damage = damage objNull; // will return 0 _position = getPos objNull; // will return [0,0,0]
- Not true. You cannot set anything on objNull, and getters just return default values. Killzone Kid (talk) 23:21, 12 September 2016 (CEST)