moveInTurret – Talk
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<br/>" to "<br>") |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
||
Line 2: | Line 2: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.<br> | TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.<br> | ||
Revision as of 00:43, 6 April 2021
This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to CfgVehicles though). -- Manny 14:32, 4 March 2007 (CET)
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets"
Soldier moveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier moveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat