switchLight: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Lights | |gr1= Lights | ||
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|eff= local | |eff= local | ||
| Controls whether a lamp is lit or not. | |descr= Controls whether a lamp is lit or not. | ||
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only | {{Feature|arma3|This command was originally designed to only work with <tt>CfgNonAIVehicles</tt> class <tt>"StreetLamp"</tt> only. | ||
Since {{arma3}} v1.92 this command was extended to work with street lights.}} | |||
| lamp [[switchLight]] mode | |s1= lamp [[switchLight]] mode | ||
|p1= lamp: [[Object]] | |p1= lamp: [[Object]] | ||
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|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) | |p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code> | |x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code> | ||
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|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> | |x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> | ||
|seealso= [[lightIsOn]] | |seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]] | ||
}} | }} | ||
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} [[forEach]] _lamps;</code> | } [[forEach]] _lamps;</code> | ||
</dl> | </dl> | ||
Revision as of 22:12, 9 May 2021
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect