getDiverState: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns [[true]] when object is in diver state i.e. when unit would put diving [[goggles]] on. | | Returns [[true]] when object is in diver state i.e. when unit would put diving [[goggles]] on. {{Feature|Informative| Diving [[goggles]] remove blurriness underwater, however when assigned, they do not appear on the face of the unit until the unit steps into the water. This command allows to detect the moment when the goggles are visible. If the unit doesn't have diving goggles assigned, this command would still return [[true]] at appropriate time if the unit steps into the water.}} | ||
{{Feature|Informative| Diving [[goggles]] remove blurriness underwater, however when assigned, they do not appear on the face of the unit until the unit steps into the water. This command allows to detect the moment when the goggles are visible. If the unit doesn't have diving goggles assigned, this command would still return [[true]] at appropriate time if the unit steps into the water.}} | |||
| [[getDiverState]] unit | | [[getDiverState]] unit |
Revision as of 20:36, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
private _gogglesOn = getDiverState player;
Additional Information
- See also:
- gogglesremoveGogglesaddGoggles
Notes
-
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