BIS fnc sceneSetPosFormation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) |
||
Line 30: | Line 30: | ||
|p6= ''[[Number]] - Determines angle offset. Optional parameter, '''default 0'''''. | |p6= ''[[Number]] - Determines angle offset. Optional parameter, '''default 0'''''. | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code> | |x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code> |
Revision as of 10:10, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- Array - Array of units involved.
- Object - Scene initiator.
- Object - Talking partner of scene initiator.
- String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - Determines angle offset. Optional parameter, default 0.
- Return Value:
- Nothing
Examples
- Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note