BIS fnc sceneSetPosFormation: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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|p6= ''[[Number]] - Determines angle offset. Optional parameter, '''default 0'''''.
|p6= ''[[Number]] - Determines angle offset. Optional parameter, '''default 0'''''.


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code>
|x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code>

Revision as of 10:10, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
Array - Array of units involved.
Object - Scene initiator.
Object - Talking partner of scene initiator.
String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - Determines angle offset. Optional parameter, default 0.
Return Value:
Nothing

Examples

Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

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