createSoundSource: Difference between revisions
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|seealso= [[playSound]], [[playSound3D]], [[sideRadio]], [[say]], [[say2D]], [[say3D]], [[playMusic]] | |seealso= [[playSound]], [[playSound3D]], [[sideRadio]], [[say]], [[say2D]], [[say3D]], [[playMusic]] | ||
}} | }} | ||
{{GameCategory|ofpe|Scripting Commands}} | {{GameCategory|ofpe|Scripting Commands}} |
Revision as of 23:01, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [type, position, markers, placement]: Array
- type: String - CfgVehicles class
- position: PositionAGL, Position2D or Object - Desired placement position
- markers: Array - If the markers array contains any markers, the position is randomly picked from array of given markers plus desired placement position. If any of the markers were given z coordinate with setMarkerPos, the sound will also be created at given z coordinate
- placement: Number - The sound is placed inside a circle with given position as center and placement as its radius
- Return Value:
- Object
Examples
- Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
- Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };
Additional Information
Notes
-
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