setMissileTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p2= target: [[Object]] | |p2= target: [[Object]] | ||
| [[Boolean]] - [[true]] if succeessful | |r1= [[Boolean]] - [[true]] if succeessful | ||
|x1= <code>missile1 [[setMissileTarget]] tank1;</code> | |x1= <code>missile1 [[setMissileTarget]] tank1;</code> |
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- munition: Object
- target: Object
- Return Value:
- Boolean - true if succeessful
Examples
- Example 1:
missile1 setMissileTarget tank1;
- Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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