BIS fnc moduleSaveGame: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 9: Line 9:
|Saves the game. Saving has to be enabled.
|Saves the game. Saving has to be enabled.


| [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]]
|s1=[nil,nil,activated] call [[BIS_fnc_moduleSaveGame]]


|p1= nil: [[Nothing]] - Not used
|p1= nil: [[Nothing]] - Not used

Revision as of 15:58, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
[nil,nil,activated] call BIS_fnc_moduleSaveGame
Parameters:
nil: Nothing - Not used
nil: Nothing - Not used
activated: Boolean - (Optional, default true) When true game will be saved
Return Value:
Boolean - Always true

Examples

Example 1:
call BIS_fnc_moduleSaveGame;

Additional Information

See also:
saveGameBIS_fnc_saveGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note