animationNames: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
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| Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.
| Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.


| '''animationNames''' object
|s1=  '''animationNames''' object


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 22:43, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
animationNames object
Parameters:
object: Object
Return Value:
Array of Strings

Examples

Example 1:
_names = animationNames static_AT; Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhasenamedPropertiesallLODs

Notes

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