BIS fnc sceneSetPosFormation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *; * +\|p1=" to " |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
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| Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group. | | Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group. | ||
| param spawn [[BIS_fnc_sceneSetPosFormation]] | |s1= param spawn [[BIS_fnc_sceneSetPosFormation]] | ||
|p1= [[Array]] - Array of units involved. | |p1= [[Array]] - Array of units involved. |
Revision as of 22:44, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation
- Parameters:
- Array - Array of units involved.
- Object - Scene initiator.
- Object - Talking partner of scene initiator.
- String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - Determines angle offset. Optional parameter, default 0.
- Return Value:
- Nothing
Examples
- Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;
Additional Information
- See also:
- See also needed
Notes
-
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