enableVehicleSensor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
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| Enable/disable given sensor | | Enable/disable given sensor | ||
| vehicle '''enableVehicleSensor''' [componentName, state] | |s1= vehicle '''enableVehicleSensor''' [componentName, state] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 23:04, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle enableVehicleSensor [componentName, state]
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- state: Boolean - component state [on/off]
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent",false]; // disables passive radar
Additional Information
- See also:
- listVehicleSensorsisVehicleSensorEnabled
Notes
-
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