enableVehicleSensor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
Line 9: Line 9:
| Enable/disable given sensor
| Enable/disable given sensor


| vehicle '''enableVehicleSensor''' [componentName, state]
|s1=  vehicle '''enableVehicleSensor''' [componentName, state]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 23:04, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sensors

Syntax

Syntax:
vehicle enableVehicleSensor [componentName, state]
Parameters:
vehicle: Object
componentName : String - The component's name (can either be it is "real name" or it is className)
state: Boolean - component state [on/off]
Return Value:
Nothing

Examples

Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent",false]; // disables passive radar

Additional Information

See also:
listVehicleSensorsisVehicleSensorEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note