setMissileTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work. | | Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work. | ||
| munition [[setMissileTarget]] target | |s1= munition [[setMissileTarget]] target | ||
|p1= munition: [[Object]] | |p1= munition: [[Object]] |
Revision as of 23:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object
- target: Object
- Return Value:
- Boolean - true if succeessful
Examples
- Example 1:
missile1 setMissileTarget tank1;
- Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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