getCalculatePlayerVisibilityByFriendly: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=") |
Lou Montana (talk | contribs) m (Text replacement - " \|s1=" to " |s1=") |
||
Line 9: | Line 9: | ||
| Returns [[true]] if visibility of [[player]] by friendly units is calculated. | | Returns [[true]] if visibility of [[player]] by friendly units is calculated. | ||
|s1= '''getCalculatePlayerVisibilityByFriendly''' | |||
|r1=[[Boolean]] - [[true]] visibility is calculated, [[false]] if not | |r1=[[Boolean]] - [[true]] visibility is calculated, [[false]] if not |
Revision as of 15:44, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- getCalculatePlayerVisibilityByFriendly
- Return Value:
- Boolean - true visibility is calculated, false if not
Examples
- Example 1:
_isCalculated = getCalculatePlayerVisibilityByFriendly;
Additional Information
- See also:
- calculatePlayerVisibilityByFriendly
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note