BIS fnc dirtEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|eff= local | |eff= local | ||
| Screen dirt (texture) postprocess. | |descr= Screen dirt (texture) postprocess. | ||
Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | ||
Revision as of 20:48, 13 June 2021
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;
Additional Information
- See also:
- BIS_fnc_bloodEffectBIS_fnc_flamesEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note