BIS fnc dirtEffect: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 9: Line 9:
|eff= local
|eff= local


| Screen dirt (texture) postprocess.  
|descr= Screen dirt (texture) postprocess.  
Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.



Revision as of 20:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[unit, damage] call BIS_fnc_dirtEffect
Parameters:
unit: Object - who gets the damage. Useless parameter
damage: Number - damage given to unit by explosion
Return Value:
Nothing

Examples

Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;

Additional Information

See also:
BIS_fnc_bloodEffectBIS_fnc_flamesEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note