BIS fnc EXP camp guidedProjectile: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.62 | |||
|1.62 | |||
|gr1= Campaign | |gr1= Campaign | ||
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|serverExec= server | |serverExec= server | ||
|descr= <pre>/* | |||
Author: Nelson Duarte | Author: Nelson Duarte | ||
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Returns: | Returns: | ||
NOTHING | NOTHING | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
| | |s1= [] call [[BIS_fnc_EXP_camp_guidedProjectile]] | ||
| | |p1= | ||
| | |r1= | ||
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| | |seealso= | ||
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Latest revision as of 22:47, 13 June 2021
Description
- Description:
/* Author: Nelson Duarte Description: Spawns object of given class and makes it travel, hooming towards the target To be used with CfgAmmo type of entity, but can be used with virtually any kind of object Parameters: _startPos: ARRAY The initial position of the projectile (ASL) _class: STRING or OBJECT The class name of the object to spawn or an object entity already existing _target: OBJECT The target object the projectile will be hooming towards to _speed: SCALAR The speed the object should assume _destroyTarget: BOOL Whether to force destruction of the target object on detonation _localOffset: ARRAY The model space position offset that projectile should be hooming towards to _minDistanceToTarget: SCALAR The minimal distance projectile needs to be from target position to enter ballistic mode _function STRING The function to execute on the created object with params [<object>] _isGlobalFunction BOOL Whether the executed function should be executed on all connected machine, false to execute only on the server Returns: NOTHING */
- Execution:
- call
- Groups:
- Campaign
Syntax
- Syntax:
- [] call BIS_fnc_EXP_camp_guidedProjectile
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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