BIS fnc invAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa |
Revision as of 00:20, 14 June 2021
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - Item class to be added
- force: Boolean - (Optional, default false) true to force add item, other items might be removed
- Return Value:
- Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note