isNull: Difference between revisions
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|seealso= [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]] | |seealso= [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]] | ||
}} | }} | ||
Revision as of 22:36, 16 June 2021
Description
- Description:
- Checks whether the tested item is null.
Which null type the item has to be equal to depends on the type of game entity tested: - Problems:
- teamMemberNull for Team Member type is not supported. Use
private _isNull = _teamMember isEqualTo teamMemberNull
instead. - Groups:
- Variables
Syntax
- Syntax:
- isNull entity
- Parameters:
- entity: Object, Control, Display, Group, Location, Task, Script, Config or Diary Record
- Return Value:
- Boolean
Examples
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullscriptNullconfigNulltypeName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables