closeDisplay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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{{Feature | important | Sometimes when one display is opened on top of another display, previous display may not close properly, i.e. some display EHs such as "onUnload" may never fire. Use this command to manually handle such displays.}} | {{Feature | important | Sometimes when one display is opened on top of another display, previous display may not close properly, i.e. some display EHs such as "onUnload" may never fire. Use this command to manually handle such displays.}} | ||
|s1= | |s1= display [[closeDisplay]] exitCode | ||
|p1= display: [[Display]] | |p1= display: [[Display]] |
Revision as of 15:38, 19 June 2021
Description
- Description:
- Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- display closeDisplay exitCode
- Parameters:
- display: Display
- exitCode: Number
- Return Value:
- Nothing
Examples
- Example 1:
_display closeDisplay 1;
- Example 2:
#define IDC_OK 1 _display closeDisplay IDC_OK;
Additional Information
- See also:
- createDisplaycloseDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control