enableSimulationGlobal: Difference between revisions
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Lou Montana (talk | contribs) (Some wiki formatting) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= | |descr= Enable or disable simulation for given entity, globally. Has the same effect as [[enableSimulation]] when used in singleplayer. | ||
{{Feature | | |mp= {{Feature|informative|Since {{GVI|arma3|2.06}} the command can also be executed client-side, with a [[Multiplayer_Scripting#Locality|local]] argument.}} | ||
}} | |||
|s1= entity [[enableSimulationGlobal]] enable | |s1= entity [[enableSimulationGlobal]] enable | ||
Line 41: | Line 38: | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Units that have been previously subjected to {{ic|[[enableSimulation]] [[false]]}} or {{ic|[[enableSimulationGlobal]] [[false]]}} may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example: <code>[[player]] [[reveal]] previouslySimDisabledUnit;</code> | |||
Units that have been previously subjected to [[enableSimulation]] false | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 19:14, 17 July 2021
Description
- Description:
- Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
- Multiplayer:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity enableSimulationGlobal enable
- Parameters:
- entity: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_myObject enableSimulationGlobal false;
- Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];
Additional Information
- See also:
- enableSimulationsimulationEnabledenableDynamicSimulationSystemdynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnabledsetDynamicSimulationDistancedynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 21, 2014 - 15:33 (UTC)
- Killzone Kid
-
Units that have been previously subjected to
enableSimulation false
orenableSimulationGlobal false
may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:player reveal previouslySimDisabledUnit;