Bug List – ArmA: Armed Assault

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m (→‎Island & Object Issues: prioritizing bugs)
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One certain type of building that has a scaffold next to it, you can climb the scaffold and get onto the roof, once you are on the roof you can't get off eg: on the coop mission (of the domo) the building next to (east of) the small camp (where the medic tents are). Should have a ramp there to get off roof or even better a climb or jump button, armademo ver 1.3.0.5109 . -[[User:NipWup|NipWup]]
One certain type of building that has a scaffold next to it, you can climb the scaffold and get onto the roof, once you are on the roof you can't get off eg: on the coop mission (of the domo) the building next to (east of) the small camp (where the medic tents are). Should have a ramp there to get off roof or even better a climb or jump button, armademo ver 1.3.0.5109 . -[[User:NipWup|NipWup]]
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{{Bug priority|4|
The large Hotel does not seem to have any ''fire geo'' on the balconies. AI will fire at your from behind balcony walls or through them if you pass under them. Even if they are on the 3rd. floor and you pass on the ground floor. This makes assaulting the hotel quite difficult. -[[User:SniperAndy|SniperAndy]]
}}
{{Bug priority|5|Pallets (PALLET A) will [http://img.photobucket.com/albums/v517/Kronzky/palletsonfire.jpg burst into flames] when being shot at. [1.02] --[[User:Kronzky|Kronzky]] 18:13, 24 December 2006 (CET)}}
{{Bug priority|5|Pallets (PALLET A) will [http://img.photobucket.com/albums/v517/Kronzky/palletsonfire.jpg burst into flames] when being shot at. [1.02] --[[User:Kronzky|Kronzky]] 18:13, 24 December 2006 (CET)}}
{{Bug priority|5|Watchtowers in base in sector Ga/Gb 13/14 on Sahrani are useless for AI. Single troops or even static weapons won't fire when placed in the tower. They don't see anything in stand, crouch or proned position even when the enemy is close. The action-icon to climb the tower is also misplaced. --[[User:Blanco|Blanco]]
{{Bug priority|5|Watchtowers in base in sector Ga/Gb 13/14 on Sahrani are useless for AI. Single troops or even static weapons won't fire when placed in the tower. They don't see anything in stand, crouch or proned position even when the enemy is close. The action-icon to climb the tower is also misplaced. --[[User:Blanco|Blanco]]
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{{Bug priority|5|
{{Bug priority|5|
where there are grapvine fields players can run or crawl over the vine fences looks very strange, you should be able to crawl under the vine fences armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
where there are grapevine fields players can run or crawl over the vine fences looks very strange, you should be able to crawl under the vine fences arma demo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
The large Hotel does not seem to have any ''fire geo'' on the balconies. AI will fire at your from behind balcony walls or through them if you pass under them. Even if they are on the 3rd. floor and you pass on the ground floor. This makes assaulting the hotel quite difficult. -[[User:SniperAndy|SniperAndy]]
}}
}}



Revision as of 03:07, 22 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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