dialog: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) |
||
Line 28: | Line 28: | ||
|s1= [[dialog]] | |s1= [[dialog]] | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if a dialog is open, [[false]] if not | ||
|x1= <code>[[if]] (![[dialog]]) [[then]] { [[createDialog]] "Dialog1"; };</code> | |x1= <code>[[if]] (![[dialog]]) [[then]] { [[createDialog]] "Dialog1"; };</code> |
Revision as of 19:20, 25 September 2021
Description
- Description:
- Tests whether any user dialog is open.
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
if (!dialog) then { createDialog "Dialog1"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.78
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control