addUserActionEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ")
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 2.06
|version1= 2.06
|branch= dev


|eff= local
|eff= local

Revision as of 18:27, 5 October 2021

Hover & click on the images for description

Description

Description:
Adds event handler attached to the current mission and returns event handler handle. For a list of available UserAction event handlers, see: Arma 3: Mission Event Handlers.
Groups:
Event Handlers

Syntax

Syntax:
addUserActionEventHandler [keyName, event, expression]
Parameters:
keyName: String - action key name - see inputAction/actions
event: String - event name - see UserAction Event Handlers. Can be one of:
  • "Activate"
  • "Deactivate"
  • "Analog"
expression: Code - Expression that will be executed in missionNamespace when event handler fires.
expression can only be Code, not String.
Return Value:
Number - The index of the currently added UserAction event handler is returned

Examples

Example 1:
private _ehId = addUserActionEventHandler ["Reload", "Activate", { systemChat "reloading!"; }];

Additional Information

See also:
removeUserActionEventHandler removeAllUserActionEventHandlers UserAction Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note