animationNames: Difference between revisions
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|x1= <code>_names = [[animationNames]] static_AT;</code> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"] | |x1= <code>_names = [[animationNames]] static_AT;</code> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"] | ||
|seealso= [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] | |seealso= [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] [[animateSource]], [[animationSourcePhase]], [[namedProperties]], [[allLODs]] | ||
}} | }} |
Revision as of 13:26, 20 January 2022
Description
- Description:
- Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
- Groups:
- Animations
Syntax
- Syntax:
- animationNames object
- Parameters:
- object: Object
- Return Value:
- Array of Strings
Examples
- Example 1:
_names = animationNames static_AT;
Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]
Additional Information
- See also:
- animate animationPhase animateDoor doorPhase animateSourceanimationSourcePhasenamedPropertiesallLODs
Notes
-
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