fadeEnvironment: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 27: | Line 27: | ||
|x1= <code>5 [[fadeEnvironment]] 0.1;</code> | |x1= <code>5 [[fadeEnvironment]] 0.1;</code> | ||
|seealso= [[environmentVolume]] [[fadeSpeech]] [[fadeRadio]] [[fadeSound]] [[fadeMusic]] | |seealso= [[environmentVolume]] [[fadeSpeech]] [[fadeRadio]] [[fadeSound]] [[fadeMusic]] [[soundVolume]], [[musicVolume]], [[radioVolume]], [[speechVolume]], [[enableEnvironment]], [[environmentEnabled]] | ||
}} | }} |
Revision as of 16:05, 20 January 2022
Description
- Description:
- Changes the master environment volume smoothly within the given time and is different from enableEnvironment global mute option. The default volume is 1.
Influenced sounds among others are:- forest sounds (birds, crickets, ...)
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeEnvironment volume
- Parameters:
- time: Number - fade interval in seconds
- volume: Number - speech volume in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeEnvironment 0.1;
Additional Information
- See also:
- environmentVolume fadeSpeech fadeRadio fadeSound fadeMusic soundVolumemusicVolumeradioVolumespeechVolumeenableEnvironmentenvironmentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note