moveInGunner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>soldierOne [[moveInGunner]] tankOne</code> | |x1= <code>soldierOne [[moveInGunner]] tankOne</code> | ||
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] | |seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] | ||
}} | }} | ||
Revision as of 17:45, 20 January 2022
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect