setSide: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 31: Line 31:
|x1= <code>myLocation [[setSide]] [[resistance]]</code>
|x1= <code>myLocation [[setSide]] [[resistance]]</code>


|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]]
|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]]
}}
}}



Revision as of 18:33, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets a location's side. The default side is Unknown.
Groups:
SidesLocations

Syntax

Syntax:
location setSide side
Parameters:
location: Location
side: Side
Return Value:
Nothing

Examples

Example 1:
myLocation setSide resistance

Additional Information

See also:
Side side west east resistance civiliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 16:00, 3 December 2013 (CEST)
Ondřejkuzel
For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
Posted on 19:05, 6 August 2009 (CEST)
Jtgibson
This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)