moveInCargo: Difference between revisions
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Lou Montana (talk | contribs) |
(Added new optional parameter canReassign) |
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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= | |descr= Moves a unit into a vehicle cargo position (immediately and without animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
|s1= | |s1= unit [[moveInCargo]] vehicle | ||
|p1= | |p1= unit: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
Line 39: | Line 39: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= | |s2= unit [[moveInCargo]] [vehicle, cargoIndex, canReassign] | ||
|p21= | |p21= unit: [[Object]] | ||
|p22= vehicle: [[Object]] | |p22= vehicle: [[Object]] | ||
|p23= | |p23= cargoIndex: [[Number]] | ||
|p24= canReassign (Optional, default: [[true]]): [[Boolean]] - try to move ''unit'' into the first free cargo seat if ''cargoIndex'' is already occupied | |||
|p24since= arma3 2.08 | |||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 12:27, 7 February 2022
Description
- Description:
- Moves a unit into a vehicle cargo position (immediately and without animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInCargo vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit moveInCargo [vehicle, cargoIndex, canReassign]
- Parameters:
- unit: Object
- vehicle: Object
- cargoIndex: Number
- since 2.08
- canReassign (Optional, default: true): Boolean - try to move unit into the first free cargo seat if cargoIndex is already occupied
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInCargo _jeepOne;
- Example 2:
_soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:42
- hardrock
- Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:_soldier moveInCargo helo1; _soldier assignAsCargo helo1;
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Killzone_Kid
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Alternatively avoid this broken syntax all together and use:unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect