moveInCargo: Difference between revisions
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(Added new optional parameter canReassign) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p23= cargoIndex: [[Number]] | |p23= cargoIndex: [[Number]] | ||
|p24= canReassign (Optional, default | |p24= canReassign: [[Boolean]] - (Optional, default [[true]]) try to move ''unit'' into the first free ''vehicle'' cargo seat if ''cargoIndex'' is already occupied | ||
|p24since= arma3 2.08 | |p24since= arma3 2.08 | ||
Line 59: | Line 59: | ||
}} | }} | ||
< | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804144200 | |||
|text= ''Notes from before the conversion''<br> | |||
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. | |||
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code> | |||
}} | |||
{{Note | |||
|user= Ceeeb | |||
|timestamp= 20070202070000 | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | |||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20140318190800 | |||
|text= In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically. | |||
In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically. | |||
<code>unit1 [[moveInCargo]] [heli, 3]; | <code>unit1 [[moveInCargo]] [heli, 3]; | ||
unit1 [[assignAsCargoIndex]] [heli, 3];</code> | unit1 [[assignAsCargoIndex]] [heli, 3];</code> | ||
Alternatively avoid this broken syntax all together and use: | Alternatively avoid this broken syntax all together and use: | ||
<code>unit1 [[assignAsCargoIndex]] [heli, 3]; | <code>unit1 [[assignAsCargoIndex]] [heli, 3]; | ||
unit1 [[moveInCargo]] heli; | unit1 [[moveInCargo]] heli;</code> | ||
</code> | }} | ||
Revision as of 12:38, 7 February 2022
Description
- Description:
- Moves a unit into a vehicle cargo position (immediately and without animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInCargo vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit moveInCargo [vehicle, cargoIndex, canReassign]
- Parameters:
- unit: Object
- vehicle: Object
- cargoIndex: Number
- since 2.08
- canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInCargo _jeepOne;
- Example 2:
_soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 14:42 (UTC)
-
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:_soldier moveInCargo helo1; _soldier assignAsCargo helo1;
- Posted on Feb 02, 2007 - 07:00 (UTC)
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Posted on Mar 18, 2014 - 19:08 (UTC)
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Alternatively avoid this broken syntax all together and use:unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect