closeDisplay: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_display closeDisplay 1;</sqf> | ||
|x2= < | |x2= <sqf> | ||
_display [[closeDisplay]] IDC_OK;</ | #define IDC_OK 1 | ||
_display [[closeDisplay]] IDC_OK; | |||
</sqf> | |||
|seealso= [[createDisplay]] [[closeDialog]] | |seealso= [[createDisplay]] [[closeDialog]] | ||
}} | }} |
Revision as of 18:37, 2 April 2022
Description
- Description:
- Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- display closeDisplay exitCode
- Parameters:
- display: Display
- exitCode: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _display closeDisplay 1;
- Example 2:
- #define IDC_OK 1 _display [[closeDisplay]] IDC_OK;
Additional Information
- See also:
- createDisplay closeDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control