setFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Added flag texture paths from A2:OA)
m (Some wiki formatting)
 
(58 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|eff= global|= Effects in MP
|game3= arma1
|version3= 1.00


|arg= local|= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Set flag texture.
|game5= arma2oa
If texture is "", flag is not drawn. |= Description
|version5= 1.50
____________________________________________________________________________________________


| flag '''setFlagTexture''' texture |= Syntax
|game6= tkoh
|version6= 1.00


|p1= flag: [[Object]] |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= texture: [[String]] |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________
 
|x1= <pre>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"</pre> |= Example 1
|x2= <pre>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"</pre> |= Example 2
____________________________________________________________________________________________


| |= See also
|gr1= Flags


}}
|descr= Sets flag texture.


<h3 style="display:none">Notes</h3>
|s1= flag [[setFlagTexture]] texture
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 10:59</dd>
|p1= flag: [[Object]] - a flag pole
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
|p2= texture: [[String]] - flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
To use a flag texture from there use:
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Since {{arma3}}: Dimension 512×256, file extension .paa


USA flag:
|r1= [[Nothing]]


flag1 setflagtexture "\flags\usa.jpg"
|x1= <sqf>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";</sqf>


USSR flag:
|x2= <sqf>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";</sqf>


flag1 setflagtexture "\flags\ussr.jpg"
|x3= <sqf>flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";</sqf>


Resistance flag:
|x4= <sqf>_customFlag setFlagTexture "myMissionFlag.paa";</sqf>


flag1 setflagtexture "\flags\fia.jpg"
|x5= <sqf>_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</sqf>
</dd>
<dt class="note">'''[[User:Slon|Slon]]'''</dt><dd class="note">''Texture of flags for AA2:''


"\ca\data\Flag_usmc_co.paa"
|x6= Capturable OPFOR flag:
<sqf>
private _flag = "FlagPole_F" createVehicle position player;
_flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag setFlagSide east;
</sqf>


"\ca\data\Flag_rus_co.paa"
|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]]
 
}}
"\ca\data\Flag_usa_co.paa"
 
"\ca\data\Flag_napa_co.paa"
 
"\ca\data\Flag_chdkz_co.paa"
 
"\ca\data\Flag_chernarus_co.paa"
 
"\ca\data\FlagHolder_co.paa"
 
</dd>
<dd class="notedate">Posted on July 12, 2010 - 13:05</dd>
<dt class="note">'''[[User:Killswitch|Killswitch]]'''</dt><dd class="note"> The flag textures available in Operation Arrowhead are:
 
Single-colour flags for east/west/resistance/civilian:
<pre>
"ca_e\data\flag_opfor_co.paa"
"ca_e\data\flag_blufor_co.paa"
"ca_e\data\flag_indfor_co.paa"
"ca_e\data\flag_white_co.paa"
</pre>
Country flags:
<pre>
"ca_e\data\flag_cdf_co.paa"
"ca_e\data\flag_cr_co.paa"
"ca_e\data\flag_cz_co.paa"
"ca_e\data\flag_ger_co.paa"
"ca_e\data\flag_tka_co.paa"
"ca_e\data\flag_tkg_co.paa"
"ca_e\data\flag_tkm_co.paa"
"ca_e\data\flag_us_co.paa"
</pre>
Flags for various organisations and groups
<pre>
"ca_e\data\flag_bis_co.paa"
"ca_e\data\flag_knight_co.paa"
"ca_e\data\flag_nato_co.paa"
"ca_e\data\flag_pow_co.paa"
"ca_e\data\flag_uno_co.paa"
"ca_e\data\flag_usarmy_co.paa"
</pre>
Flags for the rescue organisations
<pre>
"ca_e\data\flag_rcrescent_co.paa"
"ca_e\data\flag_rcross_co.paa"
"ca_e\data\flag_rcrystal_co.paa"
</pre>
</dd>
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 18, 2007 - 10:59</dd>
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''</dt><dd class="note">''Notes from before the conversion:''
 
 
This command works fine in multiplayer for Arma.
You can even use your custom texture as long as it is in *.jpg format
and has dimensions of 200px*200px
 
 
<!-- Note Section END -->
 
 
[[Category:Scripting Commands|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:16, 11 April 2022

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - a flag pole
texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note