diag lightNewLoad: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.82 | |||
| | |gr1= Lights | ||
| | |gr2= Diagnostic | ||
| | |descr= Allows loading of lighting config during the gameplay (effectively changing the current scene lighting). | ||
Filename path can be either absolute or relative. The file must contain only the class LightingNew, which should contain lighting configuration. | |||
| | |s1= [[diag_lightNewLoad]] path | ||
| [[ | |p1= path: [[String]] - the path to the config filename | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>diag_lightNewLoad "o:\lighting.txt";</sqf> | |||
|x1= < | |||
| [[diag_setLightNew]] | |seealso= [[diag_setLightNew]] | ||
}} | }} | ||
Latest revision as of 23:41, 3 May 2022
Description
- Description:
- Allows loading of lighting config during the gameplay (effectively changing the current scene lighting). Filename path can be either absolute or relative. The file must contain only the class LightingNew, which should contain lighting configuration.
- Groups:
- LightsDiagnostic
Syntax
- Syntax:
- diag_lightNewLoad path
- Parameters:
- path: String - the path to the config filename
- Return Value:
- Nothing
Examples
- Example 1:
- diag_lightNewLoad "o:\lighting.txt";
Additional Information
- See also:
- diag_setLightNew
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note