setUserMFDText: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.78 | |||
|1.78 | |||
|gr1= GUI Control | |gr1= GUI Control | ||
|descr= Stored user text value in MFD, limit is 50, user0...user49 | |||
|s1= vehicle [[setUserMFDText]] [index, value] | |||
| | |p1= vehicle: [[Object]] - vehicle with MFD | ||
| | |p2= index: [[Number]] | ||
|p3= value: [[String]] | |p3= value: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>_vehicle setUserMFDText [0, "some text"];</sqf> | |||
|x1= < | |||
| [[getUserMFDText]] | |seealso= [[getUserMFDText]] [[setUserMFDValue]] [[getUserMFDValue]] | ||
}} | }} | ||
Latest revision as of 11:05, 4 May 2022
Description
- Description:
- Stored user text value in MFD, limit is 50, user0...user49
- Groups:
- GUI Control
Syntax
- Syntax:
- vehicle setUserMFDText [index, value]
- Parameters:
- vehicle: Object - vehicle with MFD
- index: Number
- value: String
- Return Value:
- Nothing
Examples
- Example 1:
- _vehicle setUserMFDText [0, "some text"];
Additional Information
- See also:
- getUserMFDText setUserMFDValue getUserMFDValue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note