BIS fnc VRFadeOut: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= VR | |gr1= VR | ||
| Fade Out effect for VR. | |descr= Fade Out effect for VR. | ||
| call [[BIS_fnc_VRFadeOut]] | |s1= call [[BIS_fnc_VRFadeOut]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_VRFadeOut;</sqf> | ||
| [[BIS_fnc_VRFadeIn]] | |seealso= [[BIS_fnc_VRFadeIn]] | ||
}} | }} |
Latest revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeOut
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_VRFadeOut;
Additional Information
- See also:
- BIS_fnc_VRFadeIn
Notes
-
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