BIS fnc VRFadeOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= VR
|gr1= VR


| Fade Out effect for VR.
|descr= Fade Out effect for VR.


| call [[BIS_fnc_VRFadeOut]]
|s1= call [[BIS_fnc_VRFadeOut]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_VRFadeOut]];</code>
|x1= <sqf>call BIS_fnc_VRFadeOut;</sqf>


| [[BIS_fnc_VRFadeIn]]
|seealso= [[BIS_fnc_VRFadeIn]]
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Fade Out effect for VR.
Execution:
call
Groups:
VR

Syntax

Syntax:
call BIS_fnc_VRFadeOut
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_VRFadeOut;

Additional Information

See also:
BIS_fnc_VRFadeIn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note