BIS fnc damageChanged: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Feedback
|gr1= Feedback


| Handle effects caused by changing of damage.
|descr= Handle effects caused by changing of damage.


| call [[BIS_fnc_damageChanged]]
|s1= call [[BIS_fnc_damageChanged]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_damageChanged]];</code>
|x1= <sqf>call BIS_fnc_damageChanged;</sqf>


|seealso= [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_healing]]
|seealso= [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_healing]]
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Handle effects caused by changing of damage.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damageChanged
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_damageChanged;

Additional Information

See also:
BIS_fnc_incapacitatedEffect BIS_fnc_healing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note