enableIRLasers: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.51
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|arg= local
|arg= local
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|gr1= Weapons
|gr1= Weapons


| Allows the AI to use IR lasers.
|descr= Allows the AI to use IR lasers. Units should be in "Combat" [[behaviour]].


| unitOrGroup [[enableIRLasers]] value
|s1= unitOrGroup [[enableIRLasers]] value


|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers
|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers
Line 19: Line 24:
|p2= value: [[Boolean]]
|p2= value: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]
 
 
|x1= <code>[[group]] [[player]] [[enableIRLasers]] [[true]]</code>
|x1= <sqf>group player enableIRLasers true;</sqf>


|seealso= [[isIRLaserOn]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|seealso= [[isIRLaserOn]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Allows the AI to use IR lasers. Units should be in "Combat" behaviour.
Groups:
Weapons

Syntax

Syntax:
unitOrGroup enableIRLasers value
Parameters:
unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
value: Boolean
Return Value:
Nothing

Examples

Example 1:
group player enableIRLasers true;

Additional Information

See also:
isIRLaserOn enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note