enableIRLasers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3 $4;</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 16: | ||
|gr1= Weapons | |gr1= Weapons | ||
| Allows the AI to use IR lasers. | |descr= Allows the AI to use IR lasers. Units should be in "Combat" [[behaviour]]. | ||
| unitOrGroup [[enableIRLasers]] value | |s1= unitOrGroup [[enableIRLasers]] value | ||
|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers | |p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers | ||
Line 19: | Line 24: | ||
|p2= value: [[Boolean]] | |p2= value: [[Boolean]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>group player enableIRLasers true;</sqf> | ||
|seealso= [[isIRLaserOn]] | |seealso= [[isIRLaserOn]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]] | ||
}} | }} | ||
Latest revision as of 14:11, 5 May 2022
Description
Syntax
- Syntax:
- unitOrGroup enableIRLasers value
- Parameters:
- unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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