ctrlEnabled: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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};</code> | };</code> | ||
|x2= < | |x2= <sqf>_enabled = ctrlEnabled _control;</sqf> | ||
|seealso= [[ctrlEnable]] | |seealso= [[ctrlEnable]] | ||
}} | }} |
Revision as of 21:24, 7 May 2022
Description
- Description:
- Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlEnabled idc
- Parameters:
- idc: Number - Control IDC
- Return Value:
- Boolean - true if the control is enabled, false if not
Alternative Syntax
- Syntax:
- ctrlEnabled controlName
- Parameters:
- controlName: Control
- Return Value:
- Boolean - true if the control is enabled, false if not
Examples
- Example 1:
if !(ctrlEnabled 100) then { ctrlEnable [100, true]; };
- Example 2:
Additional Information
- See also:
- ctrlEnable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control