countEnemy: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_num = player [[countEnemy]] [[list]] _triggerOne;</code>
|x1= <code>_num = player countEnemy [[list]] _triggerOne;</code>


|seealso= [[countFriendly]] [[count]] [[countUnknown]] [[countSide]] [[countType]]
|seealso= [[countFriendly]] [[count]] [[countUnknown]] [[countSide]] [[countType]]

Revision as of 11:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Count how many units in the array are considered enemy to the given unit.
Groups:
SidesObject Detection

Syntax

Syntax:
unitName countEnemy arrayName
Parameters:
unitName: Object
arrayName: Array
Return Value:
Number

Examples

Example 1:
_num = player countEnemy list _triggerOne;

Additional Information

See also:
countFriendly count countUnknown countSide countType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 3, 2006 - 14:28
hardrock
Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
Posted on December 15, 2006 - 04:46
Kronzky
The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)