isBurning: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 15: Line 15:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if (isBurning player) then { [[player]] [[groupChat]] "I'm burning!!"; }</code>
|x1= <code>if (isBurning player) then { player [[groupChat]] "I'm burning!!"; }</code>


|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]]
|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]]
}}
}}

Revision as of 11:14, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemaining setBleedingRemaining isBleeding inflamed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note