camCommit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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_cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20]; | _cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20]; | ||
_cam [[camCommit]] 6; | _cam [[camCommit]] 6; | ||
waitUntil { | waitUntil { camCommitted _cam; };</code> | ||
|seealso= [[camCommitted]] [[camCommitPrepared]] | |seealso= [[camCommitted]] [[camCommitPrepared]] | ||
}} | }} |
Revision as of 11:33, 12 May 2022
Description
- Description:
- Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camCommit time
- Parameters:
- camera: Object - object of type "camera"
- time: Number - time in seconds during which the changes shall be done
- Return Value:
- Nothing
Examples
- Example 1:
- SQS
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
- Example 2:
- SQF
private "_cam"; comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };
Additional Information
- See also:
- camCommitted camCommitPrepared
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect